The Simplest Platformer In Godot 4 3


The Simplest Platformer In Godot 4 3
The Simplest Platformer In Godot 4.3
Published 7/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

What you’ll learn

Operating the Godot 4.3 software

Learning creative and logical thinking.

Principles and rules for creating a simple platformer game.

A solid foundation for further programming learning.

Requirements

A computer and internet access.

Description

Overview

Section 1: Introduction to the course

Lecture 1 Introduction

Lecture 2 Launching Godot 4.3

Lecture 4 Static and Forever Immobile Platform – StaticBody Node

Lecture 5 Physics Object – Rigidbody2D

Lecture 6 Object Instances in the Scene

Section 2: Character, animations, and controls

Lecture 7 Initial player settings

Lecture 8 Hero Animation – AnimatedSprite2D Node

Lecture 9 Overview of the Built-in Script for CharacterBody2D

Lecture 10 Camera, Resolution, and Zoom

Lecture 11 Modifying and Simplifying the Hero Control Script

Lecture 12 Animating the Hero – FlipH, the Sign Function, and Code Simplification Methods

Lecture 13 Animating the Hero – Idle, Walk, Jump

Section 3: Level map – Tilemap

Lecture 14 Free Assets – Where to Get Them

Lecture 15 Tilemap – Introduction

Lecture 16 Tilemap – Drawing

Lecture 17 Tilemap – Collisions and Alternative Tiles

Lecture 18 Tilemap – Additional Layer, Overlay View, and Camera Considerations

Section 4: Obstacles and dangers – Hazards

Lecture 19 Dangerous spikes – a stationary obstacle

Lecture 20 Moving Blades

Lecture 21 Introduction to the AnimationPlayer Node

Lecture 22 AnimationPlayer and a Surprise Attack from the Floor

Lecture 23 Sinister Wall That Shoots Projectiles

Section 5: Enemies

Lecture 24 Moving enemy – Skeleton

Lecture 25 Raycast and Checking If We’re Still Standing on the Floor

Lecture 26 Physics Layers and Collision Aspects Between Nodes

Lecture 27 Ethereal Ghost, Wave-Like Movement, and Reaction to Leaving the Camera View
Section 6: Doors, keys, and level completion conditions

Lecture 28 Doors and keys – Scene construction

Lecture 29 Doors and keys – Script

Section 7: Levels in the game

Lecture 30 Creating a level template in the game and scene inheritance

Lecture 32 Changing Levels in the Game

Lecture 33 How to Create a Simple Background

Beginner programmers interested in game development.


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