
The Simplest Platformer In Godot 4.3
Published 7/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
What you’ll learn
Operating the Godot 4.3 software
Learning creative and logical thinking.
Principles and rules for creating a simple platformer game.
A solid foundation for further programming learning.
Requirements
A computer and internet access.
Description
Overview
Section 1: Introduction to the course
Lecture 1 Introduction
Lecture 2 Launching Godot 4.3
Lecture 4 Static and Forever Immobile Platform – StaticBody Node
Lecture 5 Physics Object – Rigidbody2D
Lecture 6 Object Instances in the Scene
Section 2: Character, animations, and controls
Lecture 7 Initial player settings
Lecture 8 Hero Animation – AnimatedSprite2D Node
Lecture 9 Overview of the Built-in Script for CharacterBody2D
Lecture 10 Camera, Resolution, and Zoom
Lecture 11 Modifying and Simplifying the Hero Control Script
Lecture 12 Animating the Hero – FlipH, the Sign Function, and Code Simplification Methods
Lecture 13 Animating the Hero – Idle, Walk, Jump
Section 3: Level map – Tilemap
Lecture 14 Free Assets – Where to Get Them
Lecture 15 Tilemap – Introduction
Lecture 16 Tilemap – Drawing
Lecture 17 Tilemap – Collisions and Alternative Tiles
Lecture 18 Tilemap – Additional Layer, Overlay View, and Camera Considerations
Section 4: Obstacles and dangers – Hazards
Lecture 19 Dangerous spikes – a stationary obstacle
Lecture 20 Moving Blades
Lecture 21 Introduction to the AnimationPlayer Node
Lecture 22 AnimationPlayer and a Surprise Attack from the Floor
Lecture 23 Sinister Wall That Shoots Projectiles
Section 5: Enemies
Lecture 24 Moving enemy – Skeleton
Lecture 25 Raycast and Checking If We’re Still Standing on the Floor
Lecture 26 Physics Layers and Collision Aspects Between Nodes
Lecture 27 Ethereal Ghost, Wave-Like Movement, and Reaction to Leaving the Camera View
Section 6: Doors, keys, and level completion conditions
Lecture 28 Doors and keys – Scene construction
Lecture 29 Doors and keys – Script
Section 7: Levels in the game
Lecture 30 Creating a level template in the game and scene inheritance
Lecture 32 Changing Levels in the Game
Lecture 33 How to Create a Simple Background
Beginner programmers interested in game development.


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