Create A Full 3D Top Down Shooter In Godot 4


Create A Full 3D Top Down Shooter In Godot 4
Create A Full 3D Top Down Shooter In Godot 4
Published 8/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

What you’ll learn

Build a complete, playable 3D top-down zombie shooter in Godot 4 from the ground up.
Design a modular weapon system for easily adding new guns and abilities.

Create robust game systems for health, damage, and a dynamic user interface (UI).

Import 3D models and animations from Blender and integrate them into Godot.

Accelerate your workflow using Godot plugins for rapid and professional level design.

Structure your project for scalability, making it easy to expand with your own ideas.

Requirements

No prior knowledge required to follow along

Description

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Core Gameplay

Lecture 2 Setting Up the Scene

Lecture 3 Player Movement & Aiming

Lecture 4 Shooting Bullets

Lecture 5 Enemy Navigation & Follow

Lecture 6 Enemy Health & Healthbar

Lecture 7 Enemy Spawner

Lecture 8 Gun Muzzle Flash

Lecture 9 3D Camera Shake Effect

Section 3: Modular Gun System

Lecture 10 Weapon Data System

Lecture 11 Projectiles For Modular Weapons

Lecture 12 Picking Up Weapons

Lecture 13 Creating a Second Weapon

Lecture 14 Player Inventory

Lecture 15 Shotgun Shell Spread

Lecture 16 Weapon Firing Modes

Lecture 17 Weapon Ammo

Section 4: User Interface & Interactivity

Lecture 18 Weapons Display

Lecture 19 Generating Icons For 3D Weapons From Godot

Lecture 20 Adding Icons to Weapon Data

Lecture 21 Selected Weapon Indicator

Lecture 22 Ammo Amount Display

Lecture 23 Click on Button To Select Weapon

Lecture 24 Switch Weapons with Mouse Wheel

Lecture 25 Adding Health Component to Player

Lecture 26 Player HealthBar

Section 5: Designing a Level for our Game

Lecture 27 Installing the Scatter Plugin

Lecture 28 Placing our First Platform

Lecture 29 Adding Trees

Lecture 30 Placing Rocks

Lecture 31 Elevated Platform

Lecture 32 Placing Grass

Lecture 33 Final Touches

Lecture 34 Level Boundaries

Lecture 35 Level Polish (1)

Lecture 36 Level Polish (2)

Section 6: Character Models and Animations

Lecture 37 Fixing Mixamo Animations in Blender

Lecture 38 Giving Our Enemy a Mesh

Lecture 39 Incorporating Animations to the Enemy Model

Lecture 40 First Attacking Animation for Zombie

Lecture 41 Designing a More Complex Zombie Animation

Lecture 42 Zombie Animations Affecting the Gameplay

Lecture 43 Fixing the Player Animations

Lecture 44 Adding a Player Mesh

Lecture 45 Adding Player Walking Animation

Lecture 46 Placing the Weapon in Player Mesh Hands

Lecture 47 Game Final Polish (1)

Lecture 48 Game Final Polish (2)

Absolute Beginners to Game Development,Developers New to Godot from Other Engines

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